
Dungeonfall is a new roguelite game with a few unique bits sprinkled in. The graphics style is intended to take the gamer back to a simpler time where games are just fun. The player finds themselves in a dungeon that they have to fight their way out of. Waves of monsters will chase the player down until they're dispatched. Survive for 5 minutes to ascend to the next level. 5 minute levels too long? Don't worry, we have you covered in our speed mode where you only need to survive 2 minutes. Stronger "Boss" mobs will spawn every so often to give the player an extra challenge. Dungeonfall also has RPG elements that allow the player to customize their attributes to create a unique play through. Like casting fireballs or lighting from your fingers tips? Lean into your Int and show those mobs a thing or two. Maybe you prefer smashing this. No problem, lean into your strength and start slicing and dicing. Your journey is up to you.
PvE not your thing? Dungeonfall is still here for you. All you PvPers can join in a battle to the death with your friends. Show them who the best scrapper is in our upcoming Arena mode.
Dungeonfall is always improving with quick development. This game is made by gamers and our goal is to make something that is just fun with a low barrier to entry. As the game grows you will be able to find it on GD Games, Steam, Desktop and Mobile
Help us improve the game and join our community over on our discord server.
Dungeonfall is a slick, addictive descent-based action game built in GDevelop that mixes fast reactions with light roguelike elements. The goal is simple--fall deeper into
the dungeon while avoiding traps, collecting loot, and staying alive--but the execution makes it surprisingly engaging.
The game's atmosphere is strong: dark stone walls, glowing hazards, and crunchy sound effects create a classic dungeon vibe without feeling generic. The pace ramps up naturally as you fall faster, giving every run a
satisfying tension. Controls are tight and responsive, which is essential when every split-second movement can be the difference between surviving or smashing into spikes.
Enemy placement and trap layouts keep the gameplay varied, and the randomization each descent helps maintain replay value. It's easy to jump in for a quick session, but just as easy to lost track
of time trying to beat your last score.
There's room for expansion--more enemy types, special abilities, or unlockable characters would make the game even richer--but the core experience is already fun, polished, and replayable.
Final Verdict: 8.5/10 -- A fast, tense, and addictive dungeon-drop adventure built with care.
--puppy_coder45